PLAYERUNKNOWN’S Battlegrounds is the answer to the question “what if a survival shooter game was actually fun?”
PlayerUnknown’s Battlegrounds is an early-access survival shooter in the same vein as DayZ and H1Z1, where the player must scavenge for supplies and weapons on a large open world and compete in a dog-eat-dog scenario with other players.
However, the twist is that instead of games going for an indeterminate time, a round lasts about 30 minutes and has up to 100 people.
Players are flown to an abandoned island, where they have to choose a drop site, parachute in and then scavenge for supplies and equipment.
There can only be one winner, however, so if you want to win you’ll have to evade and outsmart 99 other players because once you die, that’s it, you’re out of the match.
What really sets PlayerUnknown Battlegrounds apart from DayZ is that the game continually restricts players to smaller and smaller areas, thereby forcing confrontations.
It’s a nerve-racking experience, where every decision you make could either save you or leave you vulnerable to an enemy player but constant tension and the thrill of an impossible victory is what makes this game so interesting.
In DayZ, on the other hand, you could play for two hours and never see another player. To explain it with a coffee metaphor, if DayZ were a grande cappuchino, PlayerUnknown’s Battlegrounds is a triple-strength espresso shot.
Because it’s an early-access title it comes with the normal problems of poor optimisation, bugs and a lot of content needing to be added.
Regardless of the myriad of technical problems, it’s clear PlayerUnknown’s Battlegrounds has a winning formula and it will be interesting to see how the developers support it.
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